Black Desert How to Get Ethnicity Knowledge
Clan vs. Guild
Clans are purely for social gatherings and can only accommodate up to 15 people. Anyone can create a Clan by talking to the Guild NPC. Once you have created a Clan you can invite other players by going up to them and using the clan invite option. Clans can also be disbanded at any time by opening the clan window. You cannot change the leadership of a Clan.
Guilds are much larger and can accommodate up to 100 people. Guilds can do guild missions, can benefit from sea monster hunting and can craft guild specific mounts such as the guild elephant and galley. Guilds can also declare wars and take part in sieges. You can change the leadership of a Guild for the price of 20,000,000 guild funds if the master has not been active for 30 days.
How to create/disband a Guild
To create a guild you will need 100,000 silver. Talk to a Guild Manager NPC to create a guild. If you already have a Clan you can upgrade it to a guild but it will require the same amount of silver. You will keep the clan name when you upgrade to a guild and you will need to assign a contract to each of your members.
Guild names can have up to 10 characters and can not include swear words or special characters.
Guilds start off with 80,000 silver in the guild bank. These funds can only be controlled by the guild master and can not be used for personal use.
To disband a guild, the guild must have no members.
How to upload a Guild Icon
Images must be 60×60 pixels and .png files.
To upload the the image put it in your "Documents/Black Desert" folder with the name "Gmark.png".
Next you will need to buy a [Guild] Emblem Certificate from the Guild Manager NPC. This costs 100,000 silver. Once you have the token go to your guild window by pressing "G" and click "Apply Guild Emblem". Guild Emblems are only updated every Monday.
Recruitment & Contracts
- To invite another player to join your guild, go up to them and click the guild invitation interaction. You can also invite a member by clicking their name in the chat box. You must be in the same channel to invite someone to your guild. To become a member of a guild, the player will then need to sign a contract.
- If a member is kicked from the guild while still under the contract, they will be paid three times the amount of their daily pay.
- If a member leaves the guild while still under the contract, they will have to pay the penalty fee as a cancellation charge. If the member cannot afford the fee, they will not be able to leave the guild.
When a player is first recruited into a new guild, they are given the rank "Apprentice" and are unable to receive guild bonus payout (incentive). They are unable to be promoted during this time as well. After 14 days, the player will automatically be promoted to a General rank member.
Once a contract runs out, the member is free to leave the guild with no penalty and the guild master is free to kick the member with no penalty. You can only join a new guild 24 hours after leaving your last guild.
Below are a list of all the standard guild contracts.
Duration | Daily Pay | Penalty Fee |
1 day | 1,000 silver | 500 silver |
7 days | 7,000 silver | 3,500 silver |
14 days | 14,000 silver | 7,000 silver |
30 days | 30,000 silver | 15,000 silver |
180 days | 180,000 silver | 90,000 silver |
365 days | 365,000 silver | 182,500 silver |
Contracts can be renewed 24 hours after they were given by the guild master or officers. Only the guild master can renew officer contracts or quartermaster contracts.
Contracts can also be upgraded over time to give up to a maximum of 5 million silver a day. This is done by increasing your guild activity and getting your contract renewed with a raise.
If the guild does not have enough funds to pay a members daily pay, guild features will begin to disable and worsen as time goes on. Some features that will be disabled are: guild quests, contribution reward rates and member contracts. If the guild is also under siege, they will only be able to defend, they will not be able to attacking the opposing guild structures.
When guild funds are negative, any of the guilds members as well as the mastercan put silver into the guild bank. Members that are still under contract can also leave freely without having to pay the contract fee.
Support Funds and Tax
Each Monday at 00:00 a support payment is also automatically given to the guild.
The larger the guild size, the more funds will be paid to the guild.
Guild size | Support payment |
---|---|
Small | 100 million silver |
Small | 100 million silver |
Small | 100 million silver |
Small | 100 million silver |
Medium | 200 million silver |
Large | 300 million silver |
Extra large | 400 million silver |
However, guild support funds are only paid if there are more than 10 guild members are connected at the time of payment.
In addition, for Guilds with Guild Funds over 20 billion Silver, Guild Welfare Reserves tax rates will be taken every Monday at 00:00.
Guild Funds | Tax |
---|---|
1 – 4.9 Billion Silver | 1% of Guild Funds |
5 – 9.9 Billion Silver | 3% of Guild Funds |
10 – 19.9 Billion Silver | 5% of Guild Funds |
20 – 29.9 Billion Silver | 10% of Guild Funds |
30 – 49.9 Billion Silver | 15% of Guild Funds |
50 – 89.9 Billion Silver | 20% of Guild Funds |
For example: if the Guild Funds are over 90 billion Silver, then 20% (18 billion silver) will be taken for the Guild Welfare Reserves.
Guild Bonus Payout (Incentive)
Guild Bonus Payout is only available for guilds with at least 30 members (excluding apprentice members). The Guild Bonus can be used weekly (resets every Sunday at 00:00) and must be between 10% – 40% of the total Guild Funds. If the bonus is over 500 million, then a 50% tax is applied. If the bonus is over 1 billion silver, a 70% tax is applied.
Once you have selected your Bonus Payout, you can distribute it to members in your guild. Each member can be set a level between 1 and 10 and this is used to calculate the amount of silver each player receives. The higher level, the higher cut they receive out of the total bonus.
All members (excluding apprentice members) will be paid.
Guild Activity
To gain guild activity, you must have an active contract. You will gain guild activity every time you contribute to your guild experience. This can be done by leveling up a profession, gaining contribution points or increasing your maximum energy. The fastest way to earn a lot of guild activity is by contributing to guild missions.
In the Guild Member Status window, there are two numbers in white and green which indicate a members activity points in the guild.
- White numbers are your total activity and will carry across if you change guild but will be halved.
- Whilst the green number is the amount you have earned whilst under your current contract. The green number will reset every time you take a new contract.
Each time you earn 100 activity points, you are able to earn a 1% raise for your next contract renewal (max 100% / 10,000 activity points).
For example: If you are on a 7 day contract with 7,000 silver a day, and you earn 10,000 activity points, you can then be offered any other contract with a 100% raise, such as a 7 day contract with 14,000 silver a day, or a 30 day contract with 60,000 silver a day.
Ranks & Permissions
There are currently 7 ranks in a guild. These are shown below with with the permissions each rank has.
Guild Master (only 1 Guild Master per guild):
- Disband the guild
- Change the Guild name or Emblem
- Bid on a Guild Auction House
- Destroy Guild Mounts
- Reset Guild Skills
- Request/Accept Final Battle
- Recruit members and promote them to higher ranks
- Set allowance for members
- Renew/change Guild Member contracts
- Learn Guild Skills and use them
- Use Guild Crafting
- Distribute Bonus (Incentive)
- Give members protection buff and set the capacity
- Increase Guild member capacity
- Apply /Reserve Arena of Arsha
- Ban Guild Members
- Install Guild Mount equipment
- Guild Boss Subjugation
- Declare/Withdraw from Wars
- Post Guild Notifications and change the guild description/saying of the day
- Collect Guild Support Funds
- Hire War heroes
- Repair Guild Items
- Install/remove annexes for nodes
- Use the guild storage
- Use guild processing
- Use the guild shop
Advisor (only 1 Advisor per guild):
- Can be appointed master if the current guild master has been offline for 15 days
- Change the Guild Emblem
- Recruit members and promote them to higher ranks
- Set allowance for members
- Renew/change Guild Member contracts
- Learn Guild Skills and use them
- Use Guild Crafting
- Distribute Bonus (Incentive)
- Give members protection buff and set the capacity
- Increase Guild member capacity
- Apply /Reserve Arena of Arsha
- Ban Guild Members
- Install Guild Mount equipment
- Guild Boss Subjugation
- Declare/Withdraw from Wars
- Post Guild Notifications and change the guild description/saying of the day
- Collect Guild Support Funds
- Hire War heroes
- Repair Guild Items
- Install/remove annexes for nodes
- Use the guild storage
- Use guild processing
- Use the guild shop
Officer:
- Can be appointed master if the current guild master has been offline for 15 days
- Recruit members
- Renew Guild Member contracts
- Use Guild skills that have been learned
- Give members protection buff
- Ban Guild Members
- Guild Boss Subjugation
- Declare/Withdraw from Wars
- Post Guild Notifications and change the guild description/saying of the day
- Collect Guild Support Funds
- Hire War heroes
- Repair Guild Items
- Install/remove annexes for nodes
- Use the guild storage
- Use guild processing
- Use the guild shop
Quartermaster/Cannoneer:
- Install/remove annexes for nodes
- Use the guild storage
- Use guild processing
- Use the guild shop
General:
- Use the guild storage
- Use guild processing
- Use the guild shop
Apprentice:
- Use the guild storage
- Use guild processing
- Use the guild shop
- Cannot receive Guild Bonus Payout (Incentive)
- Automatically assigned when you join a new guild
- Automatically promoted to General 14 days after joining the guild
Bank & Store
The guild bank/funds are used to pay the salary of members or buy items from the guild shop. Daily salary will be distributed each day at midnight and the guild member must accept the salary the same day.
The guild store can be accessed by the guild lmaster, officers and quartermasters. The guild master can use the guild funds with no limits, but must set an allowance for any other member to be able to use funds in the store. For example, 10 million silver can be allocated to a member to use as allowance. Once this has been used up, it must be given again by the guild master.
Items offered on the store include: cannons, cannon balls, traps, ships, forts and Pledge of Blood.
The guild store can be accessed by Quartermasters, Officers or the Guld master, using a Supply Depot in a Node War/Siege. The following guild store items can be useful for Node War/Siege:
Items | Use |
---|---|
Potions | These pots can only be used during Node War/Siege. |
[Practice] Lynch Cannon & Practice Cannonball | Used to practice firing cannon balls It cannot be used during a Node War/Siege. It does not harm enemies. |
Traps | Traps deal damage to enemies when they are stepped on. There are different types: Ankle, Flame, Stun, Venom. They can be installed around your fort. Three traps per person can be installed. |
Elephant Trap | When you step on the trap with an elephant, the rider will be thrown off. You can install three elephant traps per person, just like regular traps. |
Fort & Command Post | A fort/command post must be built to participate in Node War/Siege. There are different sized fort/command posts with diferent HP amounts: Square Fort, Strong Square Fort, Sturdy Square Fort, Sturdy Octagonal Fort. |
Siege Defense Tower | Protects the area around the Fort/Command Post Can only be built before Node Wars/Siege. |
Siege Buildings | These can be placed around your fort/command post to help defend. Siege buildings include: Barricades, Supply Depot, Recovery Center, Hwacha, Flame Tower, etc. |
Guild Missions
Guild Missions are quests that the Guild Master or Officers can select from the Guild Missions Menu. These quests will show up on the guild menu on the 3rd tab, which you can open by pressing "G".
The available quests will change every 10 minutes and are different on every channel. A guild can only take as many as 10 misisons a day and must be online to accept and complete them. You can only do one guild mission per channel at a time.
The number of guild quests available to you depends on the size of the guild. Larger quests give more rewards and more guild exp/gold.
The guild menu will give a description of the quest objective, the amount of time you have to complete the quest and the gold reward.
Other rewards the guild will earn from guild quests include guild experience and guild boss scrolls. Guild experience is required to unlock guild skills.
Guild members can also gain individual rewards by contributing towards a guild mission. Guild activity is earned to upgrade your guild contract, and you can also earn extra silver depending on your contribution to the mission.
For the silver reward, you can obtain up to half of the silver of the guild funds set for guild mission rewards. The silver will be divided between all the guild members that participated. This silver reward is deducted from the Guild funds and can be collected using the "Collect Wage" button on the Guild Missions tab.
For a full list of Guild Missions I recommend checking BDOCodex here: https://bdocodex.com/us/guildquests/
Guild Skills
Each time a guild member earns Contribution experience or completes a guild quest, the guild earns experience as well. When the guild levels up, the Guild Master can invest points into guild skills and unlock them.
There are passive skills which are applied immediately after the guild master has put points into them, and there are also active skills which require an item called "Pledge of Blood". The item can be bought in the guild store for 3k silver each and can only be used by the guild masteror officers. All members with a guild contract will receive the buff as soon as points are put into the skill.
Icon | Skill Name | Details | Icon | Skill Name | Details |
---|---|---|---|---|---|
Horrors of Battle | Effect: Max HP +1000 (only during Conquest/NW) Duration: 10 min (lost on death) Requires: Pledge of Blood x500 Cooldown: 2 hours | Command to Gather | Effect: Teleport all members to your location (must click the icon in the top to TP) Duration: TP remains for 10 minutes (can only be used by Guild Master) Requires: Pledge of Blood x250 Cooldown: 11 hours | ||
Frenzied Fighter | Effect: All debuff resistance +10% (only during Conquest/NW) Duration:3 min (lost on death) Requires: Pledge of Blood x700 Cooldown: 30 mins | Blessing Level 1 – 3 | Level 1: Siege Weapons Damage Resistance +10% Level 2: Siege Weapons Damage Resistance +25% Level 3: Siege Weapons Damage Resistance +50% | ||
Experienced Cry | Effect: Combat EXP and Life Skill EXP Gain +10% Duration: 60 min Requires: Pledge of Blood x25 Cooldown: 5 hours | Regained Senses Level 1-3 | Level 1: Karma Recovery +5% Level 2: Karma Recovery +10% Level 3: Karma Recovery +15% Duration: 60 mins Requires: Pledge of Blood x100 (+50 per level) Cooldown: 5 hours | ||
Money Maker | Effect: Luck +2 Duration: 60 min Requires: Pledge of Blood x25 Cooldown: 5 hours | Nimble Fingers Level 1-3 | Gathering Level +1 (per level) | ||
Call to Battle | Effect: Combat and Skill EXP Gain +10% Duration: 60 min Requires: Pledge of Blood x25 Cooldown: 5 hours | Sharp Eyes of a Gatherer | Effect: Gathering EXP +5% Duration: 60 mins Requres: Pledge of Blood x250 Cooldown: 5 hours | ||
Battle Reorganization | Effect: All guild members HP +3000 (only during conquest/NW) Duration: Instant Requires: Pledge of Blood x900 Cooldown: 30 mins | Art of Fishing Level 1 – 3 | Fishing Level +1 (per level) | ||
Intimidating Force | Effect: Ignore All Debuff Resistance +10% (only during conquest/NW) Duration: 3 min (lost on death) Requires: Pledge of Blood x700 Cooldown: 30 mins | Angler's Wisdom | Effect: Fishing EXP +5% Duration: 60 mins Requres: Pledge of Blood x250 Cooldown: 5 hours | ||
Complete Perfection | Effect: Life EXP +20% Duration: 60 mins Requires: Pledge of Blood x300 Cooldown: 5 hours | Skilled Rider Level 1 – 3 | Level 1: Trade Item Protection +10% Level 2: Trade Item Protection +25% Level 3: Trade Item Protection +50% | ||
Sweet Luck | Effect: Item Drop Rate +2% Duration: 60 mins Requires: Pledge of Blood x200 Cooldown: 5 hours | Merchan'ts Art of Persuasion | Effect: Trade EXP +5% Duration: 60 mins Requres: Pledge of Blood x250 Cooldown: 5 hours | ||
State of Perseverance | Effect: Combat EXP +20%, Skill EXP +20% Duration: 60 mins Requires: Pledge of Blood x300 Cooldown: 5 hours | Scholarly Ambition Level 1 – 3 | Level 1: Chance to Gain Knowledge +5% Level 2: Chance to Gain Knowledge +10% Level 3: Chance to Gain Knowledge +15% Duration: 60 mins Requires: Pledge of Blood x100 (+50 per level) Cooldown: 5 hours | ||
Furious Roar Level 1 – 5 | +1% Accuracy per skill level Up to +5% Accuracy (passive) | Endeless Exploration | Effect: Chance to gain Higher Grade Knowledge +2% Duration: 60 mins Requres: Pledge of Blood x300 Cooldown: 5 hours | ||
Battle Roar Level 1 – 5 | +1 AP per skill level Up to All AP +5 (passive) | Fully Prepared | Allows you to use a Mount Part Workshop at a Guild House | ||
Flame of Life Level 1 – 5 | +20 HP per skill level Up to Max HP +100 (passive) | Monstrous Force Level 1 – 2 | Allows you to use the Elephant Nursery at a Guild House Level 2 allows you to craft gear for the elephant | ||
Flame of Protection Level 1 – 5 | +1 DR per skill level Up to Damage Reduction +5 (passive) | Building Boat Level 1 – 2 | Allows you to use the Shipyard at the Guild House Level 2 allows you to create ship parts | ||
Keen Insight | +1% Evasion per skill level Up to Evasion Rate +5% (passive) | Ample Storage Level 1 – 24 | Increases Guild Storage Space Level 1 – 10: +2 slots per level Level 11 – 14:+3 slots per level Level 14 – 16: +4 slots per level Level 17 – 19: +5 slots per level Level 20 – 22: +6 slots per level Level 23 – 24: +7 slots per level | ||
Call of the Lord | Effect: Guild members Max HP +100 (only during Conquest/NW) Duration: 10 mins Requires: Battle Roar – level 5 and Furiour Roar level 5 Cooldown: 5 hours |
Node/Siege Wars (War Heroes)
I highly recommend checking out our Node War guide for an indeph look into how Node wars work, how to build your fort, how to prepare for a node war and strategies during the nodewar.
Guilds can own and fight over Nodes and Regions to control them and will earn silver for controlling a node. These are known as "Node Wars" or "Siege Wars".
To compete for a certain territory, a guild must build a fort inside the node territory. The Guild Master or Officers can buy the design for the tower at a Guild Manager NPC.
The winning guild of a Node War is the last to have their siege tower still standing. The guild will then receive the bonuses of controlling a node until the next Node War begins and they will automatically take part to defend their node.
To participate in a Node War/Seige, each member must change their "Participation" to Yes in the guild member list window. Afterwards, you can collect your reward by clicking "Collect Reward" at the bottom of the window. You will receive Shining Medal of Honor x1 – x5 depending on if you win the war or not. These can be exchanged for various items.
If you have room in your guild for more members, you can hire "War Heroes" to fight for your guild during Node wars and conquest wars and receive rewards. For example, anExtra large guild that has 66 members can hire a maximum of 34 War Heroes.
War Heroes are given a different contract that lasts until 24:00. The contract is automatically terminated and cannot be cancelled early.
When you join as a War Hero, a certain percentage of the guild funds are given to you as a down payment (up to 10 million silver) when you leave the guild. If you win, a victory reward will be given as well (up to 20 million silver).If the territory is liberated or the guild did not participate in the warfare, the money will be return to the guild at 24:00.
PVP & War
To declare war on another guild you will need 1,000,000 silver in the guild bank. You can declare war on up to 4 different guilds at the same time. If the guild doesn't declare back, it will cost the declaring guild 300,000 silver every 2 hours of the war. Guild war information can be seen in the guild window by pressing "G". Any guild can declare war at any time regardless of their members levels or guild points.
Once you have declared war, both guilds can PvP each other freely in combat areas without karma penalties. The guild master can cancel the war after a least an hour, by pressing the "Stop" button in the guild window.
All members will automatically take part in the War. The guild master can select up to 10 members, using a guild skill (20 members at max guild skill), to be exempt from guild wars. If a member is declared as "exempt" this cannot be changed for at least 24 hours. The Guild Master and Guild Officers cannot be "exempt" from guild wars.
Vacation Status
Vacation status can now be given to a member of the guild. The member must place themself in Vacation status (you can't place someone else in it). Members who are on Vacation will not receive any guild benefits and will not affect the number of guild members, but they are still in the guild. If you are on vacation, you cannot receive daily salary, participate in guild missions, declare war, recruite members, or kick members. You also cannot participate in Node/Siege wars or be a War hero.
To go on Vacation or return, click the Vacation/Return button in the Guild Information window. At least 4 hours must pass after you click return to participate in a Node war/siege. If a War hero is taking your place, you cannot return until the contract expires as you will not have a spot in the guild.
Housing (Guild Elephants)
Guild housing is available in Cities only and unlike normal housing, you do not purchase the guild house with contribution. Instead
Guild Houses are obtained by participating in the Guild House Auction.
A guild house auction takes place every 2 weeks on Fridays at 16:00 CET for EU, and 16:00 EST/13:00 PDT for NA.
The auction lasts 24 hours and the guild master must place a bid at the Guild Manager NPC using the guild funds. You can place up to 3 bids but it is a blind auction, meaning you can't see what price other guilds have set. If you are the highest bid, you will get a message saying "Your bid of x Silver has been placed as the highest bid".
If you win the auction then your guild now owns the house for 2 weeks. You must also pay a maintenace fee everyday at midnight, this fee is automatically taken from your guild funds and depends on the price you bid for the house. If you were unsuccessful in the auction then you can retrieve your bid by speaking to the Guild Manager NPC.
Owning a
guild house allows you to:
- Train Elephants – Captured baby elephants can be raised and upgraded at the guild house using the Elephant Nursery. Check out our Elephants guide here!
- Build Ships – You can craft a Galley Registration at some guild houses.
- Craft items – All members can use the guild house to craft guild items by pressing [L] to open the crafting window and using the Guild Crafting option.
Galley Ship
The Galley is a guild ship which can be used by officers or the guild master. Galleys have 4 cannons on each side and can only be built at certain guild housing or by completing the quest [Guild] I have a Dream. You use [Guild] Cannon Ball for Ship to use the cannons on the ship, these are sold at a guild Wharf NPC. The galley is repairable and you can also use workers on the ship for additional stats.
What you will need
To begin, you will need the following guild skills (total of 17 skill points):
- Building Boat Lv. 1– This skill will allow you to craft the ship registration. The skill costs 10 guild skill points.
- Building Boat Lv. 2– This skill will allow you tocraft blue grade ship parts. The skill costs 2 guild skill points.
- Fully Prepared –This skill will allow you to craft the item [Guild] Origin of Wind. The skill costs 5 guild skill points.
You will also need the following materials:
- [Guild] Clearance Permit x300– A [Guild] Clearance Request must be crafted using the following materials, then exchanged at a Guild Manager NPC for a Clearance Permit.
- [Guild] Ink x1 – Crafting Recipe: Processed Coal x2, Black Stone Powder x2
- [Guild] Parchment x1 –Crafting Recipe: Ox Hide x2, Black Stone Powder x2
- [Guild] Wax x1 –Crafting Recipe: Pine Sap x2, Rough Ruby x2
- [Guild] Seal x1 –Crafting Recipe: White Cedar Timber x2, Rough Translucent Crystal x2
- [Guild] Galley Plan x25– Galley Plans are only available from Philaberto Falasi in Port Epheria in exchange for 1,000 amity.
- [Guild] Iron Core Timber Square x800– Iron Core Timbre Squares can be bought from a guild Wharf NPC or crafted using the following materials:
- [Guild] Clearance Permit x1
- Steel x2
- Standardized Timber Square x2
- White Cedar Sap x4
- [Guild] Desert Alloy Ingot x600– Desert Alloy Ingots can be bought from a guild Wharf NPC or crafted using the following materials:
- [Guild] Clearance Permit x1
- Melted Vanadium Shard x5
- Melted Titanium Shard x5
- Legendary Beast's Blood x1
- [Guild] Spirit-laden Plywood x1500– Spirit-laden Plywood can be bought from a guild Wharf NPC or crafted using the following materials:
- [Guild] Clearance Permit x1
- Spirit's Leaf x10
- Pine Plywood x2
- Red Tree Lump x4
- [Guild] Wind-laden Flax Cloth x160– Wind-laden Flax Cloth can be bought from a guild Wharf NPC or crafted using the following materials:
- [Guild] Clearance Permit x1
- Flax Fabric x2
- Elixir of Flowing Wind x1
- Monk's Branch x1
Finally, you will need one of the following guild houses:
- Guild House – Olvia
- Guild House – Velia
- No. 1, Guild House – Altinova
- No. 2. Guild House – Altinova
These are currently the only Guild houses that allow you to craft a galley.
The total guild funds required to buy all the materials is 205,930,000 silver. Therefore, I would recommend gathering as many materials as you can before bidding on a guild house. Once you have everything listed above, place the materials into the guild bank and go to the guild house crafting window by clicking on the guild house from you map. You can send a maximum of 200 workers to work on the ship at once. Only one ship can be crafted per day, with a total of three ships available per guild.
Ship Stats
Weight Limit: 4,000 LT
Durability (HP): 1,000,000
Lifespan (Stamina/Power): 1,000,001
Cargo Load: 5
Acceleration: 100%
Speed: 100%
Turn: 100%
Brake: 100%
As mentioned in the introduction, the Galley can be repaired and it also has the "Power" stat, unlike other ships.
It has HP which is repairable using Ship Repair Material, crafted by chopping Plywood (any) x2. Using this will recover 5,000 HP and it does not have a cooldown, but takes 30 seconds to apply the heal. If the boat's HP reaches 0 it will disappear and can be recovered at the Wharf.
It's Lifespan (Stamina/Power) depletes when sailing, similar to other mounts such as horses. If the boat's lifespan reaches 0 the boat will move significantly slower. You can use the [Guild] Breezy Crystal item, which is bought from guild Wharf NPCs, to recover 10% of the Max Power. This is instant but has a cooldown of 60 minutes.
You can also craft a more powerful version of this item called the [Guild] Origin of Wind. This item recovers 50% of the Max Power and only has a 30 minute cooldown. The recipe is: [Guild] Breezy Crystal x2, [Guild] Sticky Glue x2, [Guild] Sea Monster's Neidan x2.
Equipment
All equipment can be enhanced using Black Stone (Armor) to enhance to +5, then Concentrated Magical Black Stone (Armor) to enhance up to +10. If the enhancement fails from +5 and up, the level will go down by 1.
List of equipment you can buy from Guild Wharf NPCs:
- [Guild] Galley: Bronze Prow Statue – The Bronze Prow costs 7 million silver and will give your ship DP +10, Speed +1% and can be enhanced for an increase of DP +1, Speed +0.5% each time.
- [Guild] Galley: High Wind Sail–The High Wind Sail costs 6.5 million silver and will give your ship Max Power +1000, Turn +1% and can be enhanced for an increase of Max Power +200, Turn +0.2% each time.
- [Guild] Galley: Maria Cannon–The Maria Cannon costs 8 million silver and will give your ship AP +10, HP +1000 and can be enhanced for an increase of AP +1, HP +500 each time.
- [Guild] Galley: Enhanced Shield –The Enhanced Shield costs 8.5 million silver and will give your ship DP +10, Weight Limit +100 LT and can be enhanced for an increase of DP +1, Weight Limit +10 LT each time.
List of equipment you must craft (using a guild house – requires the guild skill Building Boat Lv. 2):
- [Guild] Galley: Steller's Sea Eagle Prow –The Sea Eagle Prow will give your ship DP +20, Speed +2% and can be enhanced for an increase of DP +1, Speed +0.8% each time.
- Crafting recipe: [Guild] Clearance Permit x50, [Guild] Ficy Workshop Special Bronze Ingot Box x60, [Guild] Sticky Glue x50, [Guild] Sea Horn x2
- [Guild] Galley: Cloud Breeze Sail –The Cloud Breeze Sail will give your ship Max Power +2000, Turn +2% and can be enhanced for an increase of Max Power +400, Turn +0.4% each time.
- Crafting recipe: [Guild] Clearance Permit x50, [Guild] Lavania Finest Flax Cloth Bundle x150, [Guild] Tough Silk Thread x250, [Guild] Stormy Rope x50
- [Guild] Galley: Sophia Cannon –The Sophia Cannon will give your ship AP +20, HP +5000 and can be enhanced for an increase of AP +1.5, HP +3000 each time.
- Crafting recipe: [Guild] Clearance Permit x50, [Guild] Goddess's Tear Crystal x4, [Guild] Special Iron Ingot from Calpheon Workshop x16, [Guild] Sandy Ingot x80
- [Guild] Galley: Enhanced Blue Plating –The Enhanced Blue Plating will give your ship DP +20, Weight Limit +150 LT and can be enhanced for an increase of DP +1.5, Weight Limit +20 LT each time.
- Crafting recipe: [Guild] Clearance Permit x50, [Guild] Trent Treant Plywood x120, [Guild] Crude Decoration x40, [Guild] Cloudy Timber x50
Workers
You can use workers on your sailboat to increase your ship stats:
- Human Sailor
- Sold by Guild Wharf NPCs
- Price: 2,500,000 silver
- Increases stat: Acceleration +1%
- Dwarf Sailor
- Sold by Guild Wharf NPCs
- Price: 2,500,000 silver
- Increases stat: Turn +1%
- Goblin Sailor
- Sold by Guild Wharf NPCs
- Price: 2,500,000 silver
- Increases stat: Speed +1%
- Giant Sailor
- Sold by Guild Wharf NPCs
- Price: 2,500,000 silver
- Increases stat: Braking +1%
To promote the workers, you will need 1000 Amity with Dichzy Borne at Lema Island. This will unlock the Sailor Promotion quests which you must complete to gain the skilled contracts, increasing the worker stats to +3%. You must also buy contract renewals from the Guild Wharf NPC to extend the length of your worker's contract.
Skills
You will need a certain level of sailing skill to use special skills on your sailboat. Skills also use up your ships power stat.
Sailing Skill | Skill Name | What it does | How to use it |
---|---|---|---|
Beginner 1 | Ram | Travels forwards for 5 seconds and rams into targets to damage them. Stops the ship for 2 seconds afterwards. | Q |
Apprentice 1 | Power Accel. | Use whilst the ship is standing still to quickly accelerate for 8 seconds then return to the ships maximum speed. | SPACE + W |
Skilled 1 | Breezy Sail | Accelerate the ship for 10 seconds then returns the ship to it's maximum speed. | SHIFT + W |
Professional 1 | Swift Retreat | Quickly reverse the ship | S |
Artisan 1 | Abrupt Turn | Quickly turn on the spot | S+ A/D |
Master 1 | Smooth Turn | Quickly turn whilst moving | A/D |
Guru 1 | Bullseye | Shortens cannon reloading time | Passive |
Black Desert How to Get Ethnicity Knowledge
Source: https://www.blackdesertfoundry.com/guilds-guide/